Chang Jun Young
Suppose we secure appropriate technology experts based on human resources and establish an exchange system that can match them in the right place, significantly high value-added activities can be carried out effectively and efficiently.
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Systemic Approaches to Implementing
Appropriate Technology in Digital Media Art
Chang Jun Young (ChangChun Project, Director of iotaLabs.,co.ltd.)
Media art is a field that requires active collaboration between various technologies and related experts for its composition and practice. For example, the method of using media art through new technologies, such as experiential design using immersive media, is expanding in Korea and worldwide. Interactive media technology is categorized as a type of artwork, as in the case of the Changchun project or large-scale public media events. Therefore, a system that can coordinate between "technology and human" is urgently needed to represent media art as a work of art.
Suppose we secure appropriate technology experts based on human resources and establish an exchange system that can match them in the right place, significantly high value-added activities can be carried out effectively and efficiently. It is necessary to build a new arrangement of the media art platform that combines education and tools, such as training experts for appropriate technologies and media art content.
Random Forest uses computer-controlled drone flying control technologies, including Live Video Processing, Facial Expression-Emotion Estimation using machine learning, and Message Queue Telemetry Transport (MQTT). These technologies are already universal technologies that can be used throughout the industry, such as emotion-based face recognition technologies and live-stream video analysis technologies. As a result, expanding appropriate technologies in the industry to a high value-added economy requires experts who understand the artistic expression and appropriate technology. Furthermore, a system that can match the two areas with various passages is needed.The following are the step-by-step reviews in which appropriate technology is introduced into media art. The introduction of appropriate technologies for media art production is reviewed in the ideation stage(the creative process of generating), and the applicability of each technology is reviewed in terms of technical and cost. Integration with content production tools, technical integration for interactive processing, and comprehensive integration is achieved.
This presentation will explain how appropriate technology was used and where experts are required solely focus on Random Forest presented at the Post Human Ensemble (2021) at Asia Culture Center in Gwangju, South Korea.
Chang Jun Young, director of iotaLabs., co.ltd., takes charge of artwork planning and is director of engineering. He is a specialist in art and culture technology. He mainly collaborates with specialists to make content about social issues using the technologies of Interactive Media Art such as IoT, AI, and Realtime Audio Visual Engines.
ChangChun Project, the artist team, composed of Chang Jun Young and JiYoon Chun, was formed for Regressed Time. This fusion content combined artificial intelligence, drones, and AR technology in Equilibrium in 2020. Since then, they have showcased a real-time interactive AI–drone flight project at Random Forest (2021) in Posthuman Ensemble, and Superposition (2022) in Boundary Conditions.